Moving Along

Nov 2nd, 2010 | By | Category: Gemini Colony, Media, Site News
alien woman

Eir Danya (Kymria)

I’ve had a lot more time, this past week, to work on getting the site–and the project–moving forward.  And I’m getting excited about it.

Some of the information isn’t posted.  For instance, I have an episode guide for season 1 of Gemini Colony (and some major plot points for season 2).  I can’t publish that, however. Can’t give away all the major plot points before the stories are even written!

I’ve created several new characters for the Gemini Colony, but don’t have their intros fully written yet.  And I’m working on uniform “data sheets” on the characters to give “factual” data (age, family, occupation, etc) as well as background and a personality template to help writers with motivations, reactions, quirks, etc.  These sheets are in .ods (LibreOffice) spreadsheets.  I haven’t decided whether to post the files as they are, or try to convert them to a more web-friendly format.  One of the promises of the Trilobyte Project is to make all (appropriate) information available to as many people as possible, in open formats.   Libre Office is FOSS, so that certainly qualifies.  It requires the file be download, however, and that might be a hitch for some people.  If you have opinions, please let me know in the comments.

Another behind-the-scenes advancement is actually a step backwards… more specifically, a giant leap backwards–about 20 years backwards, to be exact.    I found the original Word documents for the tabletop RPG system I wrote back in college.  I’m going to take some time to read through it, utterly obliterate the stuff I’m ashamed of, and convert it to a format that I can post here.  Once it’s posted, it becomes fair game for others to take and improve.  Yes, even our RPGs will be open-source!

This brings me to another aspect of the project that hasn’t been talked about much:  The wide-reaching application of the products.  As the project gains momentum (and resources!) we’ll be expanding out to a wide range of media.   Some of those media will be far more open-source and interactive than others.  Games fall into that end of the spectrum.

I’ll talk about computer games (both stand-alone and MMO) at a later date, but they’ll follow the same basic philosophy as the tabletop games.

While it’s not appropriate for all the universes we’ll be creating, where it is, we’ll be linking the players’ ‘verse with the canonical ‘verse.   Take a moment to think about that.

First of all, it means that (nominally) all players–or more specifically, all characters, exist in the same universe. Through the use of an “Earned Authority”, players (and groups) who show themselves to have talent and commitment will directly affect the official universe.  Details of how to implement this are, of course, a long ways off.   At its most basic, however, groups with Earned Authority will have their exploits listed on a central world-calendar and map.  Anyone else playing in the canonical universe must take those events into consideration during their own play.  So… only one group gets to kill the dragon and/or save the princess.

Secondly, it means that the most influential events (and probably a bunch of the inconsequential, but fun, events) created in the game versions of the universe may very-well enter the video versions of the universe.   That’s right:  What you do in your basement may end up being broadcast to the world (umm….  you know what I mean).  😉

The site looks small right now.  And.. well.. it is.  But the dream is HUGE.  And, as always, you are integral to making it happen.

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