Posts Tagged ‘ Characters ’

New: Gallery

May 1st, 2014 | By

And still more work is being added! We’re replacing the old Archives with a new Gallery.  The old archives just weren’t user-friendly, so we’ve created a whole new site running an installation of Gallery 2. The Gallery is slowly being filled up with content, but it’s already home to a couple hundred photographs, videos, and
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Gold Coast: Chapter 2-E

Jan 14th, 2011 | By

Twisted Steel and Sex Appeal Part E Aerowyn pulled the last of the patients through the docking gate and let the other medics take care of them. “All teams: report.” “Team one: out and clear. “Team two: pushing the last ones through the hole.” “Team three: out and strapped.” A long pause followed. “Team four?
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Post-Tryphophan Update

Nov 28th, 2010 | By

Well, I’ve finally slipped out of my turkey-induced coma[1] and I’m back on the job. I spent last night doing some grass-roots marketing (and picking up a potential new linguistics consultant and all-around contributor), and this morning I’ve been going over the plot updates other writers have been contributing.  The script for the pilot episode
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BsG vs. SG:U — The Humor Factor

Nov 23rd, 2010 | By

Following up on characters… Recently, I pulled out my Battlestar Galactica DVDs and rewatched the entire series, from beginning to end–including that abomination known as “The Plan”. I’m also a fan of Stargate: Universe (sometimes jokingly referred to as “Stargate: Galactica”). It’s fairly easy to compare the two, and many people have done so–usually to
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Creating Characters

Nov 22nd, 2010 | By

Any serious fan would agree that a good story needs two basic components:  An interesting plot and believable characters.  Those characters might be utterly unrealistic, but they have to be believable.   The question isn’t “Could this person exist?” but rather “If this person existed, how would they act?” Being a very visual person, I’ve always
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Little by Little

Nov 19th, 2010 | By

Small Changes and Big Guns Things are moving slowly, but they’re moving–and that’s what counts. A lot of what’s happening is happening behind the scenes.  For example, today we added another consultant.  This one has expertise in linguistics and (cutting edge) AI development.  We already have a consultant for military and space matters.  This is
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A Little Perspective

Nov 4th, 2010 | By

So… Yesterday I said I have “a lot” of data on the Kymrian universe. Just to define what “a lot” is: 7 composition notebooks A novel A stack of drawings and sketches about 3″ thick Somewhere around 3 dozen characters (data and sketches) At least a dozen vignettes and story teasers. I’m still working on
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Moving Along

Nov 2nd, 2010 | By

I’ve had a lot more time, this past week, to work on getting the site–and the project–moving forward.  And I’m getting excited about it. Some of the information isn’t posted.  For instance, I have an episode guide for season 1 of Gemini Colony (and some major plot points for season 2).  I can’t publish that,
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The Rules

Oct 27th, 2010 | By

While the field is wide open on what can happen in the worlds we create, there must be some rules to keep the stories from becoming the abominations we’ve had to deal with so many times. Primary Rules Dead is dead Nobody is immune to death There will be no retcons There will be no
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